Ahhh... I see you chose to see my Lord's scribble on the toughness of those hunk of steel you carry around you huh? Read on, read on, I shall bother you no more.... for now

All armor have armor points (AP) which is the equavalent of hit points for armor. AP is equal to 5x the armor's base weight (the weight of its common, non-magical, non-rare material and/or manufactured type), plus those in the table below:-
Modifier
Per magical +/- +/- 30%
Made of :-
- Gold - 40%
- Copper - 40%
- Silver - 20%
- Bronze - 20%
- Fine Steel + 10%
- Iron + 25%
- Meteorite iron + 40%
- Mithril + 50%
- Adamantine + 100%
Workmanship +/- 20-50%
GM's Choice +/- 0-25%
When armor is damaged it loses AP equal to the damaged of the attack (if you're using the armor absorption rule, it loses AP equal to the damage the wearer might take without the armor, regardless of how much damaged had been absorbed).
Armor is also damaged by spells and spell-like effect (i.e. breath weapon) if the armor can be affected (GM's call). Saving throw is applicable if spell allows it. For spells that deal a continuos damage, the armor only loses AP on the initial round of damage.
Damage is assinged to the particular piece of armor that is hit. Shields also loses AP when used in a block manuever. When an armor's AP reaches 50% it's maximum, it only provides half its original AC. At 25%, it provides only 1/4 of original AC.

If you have any questions, comments or anything you'd wish to tell Lord Elmair, send him a at serraqi@pd.jaring.my